# Sigslot, a signal-slot library Sigslot is a header-only, thread safe implementation of signal-slots for C++. ## Features The main goal was to replace Boost.Signals2. Apart from the usual features, it offers - Thread safety, - Object lifetime tracking for automatic slot disconnection (extensible through ADL), - RAII connection management, - Slot groups to enforce slots execution order, - Reasonable performance. and a simple and straightforward implementation. Sigslot is unit-tested and should be reliable and stable enough to replace Boost Signals2. The tests run cleanly under the address, thread and undefined behaviour sanitizers. Many implementations allow signal return types, Sigslot does not because I have no use for them. If I can be convinced of otherwise I may change my mind later on. ## Installation No compilation or installation is required, just include `sigslot/signal.hpp` and use it. Sigslot currently depends on a C++14 compliant compiler, but if need arises it may be retrofitted to C++11. It is known to work with Clang 4.0 and GCC 5.0+ compilers on GNU Linux, MSVC 2017 and up, Clang-cl and MinGW on Windows. However, be aware of a potential gotcha on Windows with MSVC and Clang-Cl compilers, which may need the `/OPT:NOICF` linker flags in exceptional situations. Read The Implementation Details chapter for an explanation. A CMake list file is supplied for installation purpose and generating a CMake import module. This is the preferred installation method. The `Pal::Sigslot` imported target is available and already applies the needed linker flags. It is also required for examples and tests, which optionally depend on Qt5 and Boost for adapters unit tests. ```cmake # Using Sigslot from cmake find_package(PalSigslot) add_executable(MyExe main.cpp) target_link_libraries(MyExe PRIVATE Pal::Sigslot) ``` A configuration option `SIGSLOT_REDUCE_COMPILE_TIME` is available at configuration time. When activated, it attempts to reduce code bloat by avoiding heavy template instantiations resulting from calls to `std::make_shared`. This option is off by default, but can be activated for those who wish to favor code size and compilation time at the expanse of slightly less efficient code. Installation may be done using the following instructions from the root directory: ```sh mkdir build && cd build cmake .. -DSIGSLOT_REDUCE_COMPILE_TIME=ON -DCMAKE_INSTALL_PREFIX=~/local cmake --build . --target install # If you want to compile examples: cmake --build . --target sigslot-examples # And compile/execute unit tests: cmake --build . --target sigslot-tests ``` ### CMake FetchContent `Pal::Sigslot` can also be integrated using the [FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html) method. ```cmake include(FetchContent) FetchContent_Declare( sigslot GIT_REPOSITORY https://github.com/palacaze/sigslot GIT_TAG 19a6f0f5ea11fc121fe67f81fd5e491f2d7a4637 # v1.2.0 ) FetchContent_MakeAvailable(sigslot) add_executable(MyExe main.cpp) target_link_libraries(MyExe PRIVATE Pal::Sigslot) ``` ## Documentation Sigslot implements the signal-slot construct popular in UI frameworks, making it easy to use the observer pattern or event-based programming. The main entry point of the library is the `sigslot::signal` class template. A signal is an object that can emit typed notifications, really values parametrized after the signal class template parameters, and register any number of notification handlers (callables) of compatible argument types to be executed with the values supplied whenever a signal emission happens. In signal-slot parlance this is called connecting a slot to a signal, where a "slot" represents a callable instance and a "connection" can be thought of as a conceptual link from signal to slot. All the snippets presented below are available in compilable source code form in the example subdirectory. ### Basic usage Here is a first example that showcases the most basic features of the library. We first declare a parameter-free signal `sig`, then we proceed to connect several slots and at last emit a signal which triggers the invocation of every slot callable connected beforehand. Notice how The library handles diverse forms of callables. ```cpp #include #include void f() { std::cout << "free function\n"; } struct s { void m() { std::cout << "member function\n"; } static void sm() { std::cout << "static member function\n"; } }; struct o { void operator()() { std::cout << "function object\n"; } }; int main() { s d; auto lambda = []() { std::cout << "lambda\n"; }; auto gen_lambda = [](auto && ...a) { std::cout << "generic lambda\n"; }; // declare a signal instance with no arguments sigslot::signal<> sig; // connect slots sig.connect(f); sig.connect(&s::m, &d); sig.connect(&s::sm); sig.connect(o()); sig.connect(lambda); sig.connect(gen_lambda); // emit a signal sig(); } ``` By default, the slot invocation order when emitting a signal is unspecified, please do not rely on it being always the same. You may constrain a particular invocation order by using slot groups, which are presented later on. ### Signal with arguments That first example was simple but not so useful, let us move on to a signal that emits values instead. A signal can emit any number of arguments, below. ```cpp #include #include #include struct foo { // Notice how we accept a double as first argument here. // This is fine because float is convertible to double. // 's' is a reference and can thus be modified. void bar(double d, int i, bool b, std::string &s) { s = b ? std::to_string(i) : std::to_string(d); } }; // Function objects can cope with default arguments and overloading. // It does not work with static and member functions. struct obj { void operator()(float, int, bool, std::string &, int = 0) { std::cout << "I was here\n"; } void operator()() {} }; int main() { // declare a signal with float, int, bool and string& arguments sigslot::signal sig; // a generic lambda that prints its arguments to stdout auto printer = [] (auto a, auto && ...args) { std::cout << a; (void)std::initializer_list{ ((void)(std::cout << " " << args), 1)... }; std::cout << "\n"; }; // connect the slots foo ff; sig.connect(printer); sig.connect(&foo::bar, &ff); sig.connect(obj()); float f = 1.f; short i = 2; // convertible to int std::string s = "0"; // emit a signal sig(f, i, false, s); sig(f, i, true, s); } ``` As shown, slots arguments types don't need to be strictly identical to the signal template parameters, being convertible-from is fine. Generic arguments are fine too, as shown with the `printer` generic lambda (which could have been written as a function template too). Right now there are two limitations that I can think of with respect to callable handling: default arguments and function overloading. Both are working correctly in the case of function objects but will fail to compile with static and member functions, for different but related reasons. #### Coping with overloaded functions Consider the following piece of code: ```cpp struct foo { void bar(double d); void bar(); }; ``` What should `&foo::bar` refer to? As per overloading, this pointer over member function does not map to a unique symbol, so the compiler won't be able to pick the right symbol. One way of resolving the right symbol is to explicitly cast the function pointer to the right function type. Here is an example that does just that using a little helper tool for a lighter syntax (In fact I will probably add this to the library soon). ```cpp #include template constexpr auto overload(void (C::*ptr)(Args...)) { return ptr; } template constexpr auto overload(void (*ptr)(Args...)) { return ptr; } struct obj { void operator()(int) const {} void operator()() {} }; struct foo { void bar(int) {} void bar() {} static void baz(int) {} static void baz() {} }; void moo(int) {} void moo() {} int main() { sigslot::signal sig; // connect the slots, casting to the right overload if necessary foo ff; sig.connect(overload(&foo::bar), &ff); sig.connect(overload(&foo::baz)); sig.connect(overload(&moo)); sig.connect(obj()); sig(0); return 0; } ``` #### Coping with function with default arguments Default arguments are not part of the function type signature, and can be redefined, so they are really difficult to deal with. When connecting a slot to a signal, the library determines if the supplied callable can be invoked with the signal argument types, but at this point the existence of default function arguments is unknown so there might be a mismatch in the number of arguments. A simple work around for this use case would is to create a bind adapter, in fact we can even make it quite generic like so: ```cpp #include #define ADAPT(func) \ [=](auto && ...a) { (func)(std::forward(a)...); } void foo(int &i, int b = 1) { i += b; } int main() { int i = 0; // fine, all the arguments are handled sigslot::signal sig1; sig1.connect(foo); sig1(i, 2); // must wrap in an adapter i = 0; sigslot::signal sig2; sig2.connect(ADAPT(foo)); sig2(i); return 0; } ``` ### Connection management #### Connection object What was not made apparent until now is that `signal::connect()` actually returns a `sigslot::connection` object that may be used to manage the behaviour and lifetime of a signal-slot connection. `sigslot::connection` is a lightweight object (basically a `std::weak_ptr`) that allows interaction with an ongoing signal-slot connection and exposes the following features: - Status querying, that is testing whether a connection is valid, ongoing or facing destruction, - Connection (un)blocking, which allows to temporarily disable the invocation of a slot when a signal is emitted, - Disconnection of a slot, the destruction of a connection previously created via `signal::connect()`. A `sigslot::connection` does not tie a connection to a scope: this is not a RAII object, which explains why it can be copied. It can be however implicitly converted into a `sigslot::scoped_connection` which destroys the connection when going out of scope. Here is an example illustrating some of those features: ```cpp #include #include int i = 0; void f() { i += 1; } int main() { sigslot::signal<> sig; // keep a sigslot::connection object auto c1 = sig.connect(f); // disconnection sig(); // i == 1 c1.disconnect(); sig(); // i == 1 // scope based disconnection { sigslot::scoped_connection sc = sig.connect(f); sig(); // i == 2 } sig(); // i == 2; // connection blocking auto c2 = sig.connect(f); sig(); // i == 3 c2.block(); sig(); // i == 3 c2.unblock(); sig(); // i == 4 } ``` #### Extended connection signature Sigslot supports an extended slot signature with an additional `sigslot::connection` reference as first argument, which permits connection management from inside the slot. This extended signature is accessible using the `connect_extended()` method. ```cpp #include int main() { int i = 0; sigslot::signal<> sig; // extended connection auto f = [](auto &con) { i += 1; // do work con.disconnect(); // then disconnects }; sig.connect_extended(f); sig(); // i == 1 sig(); // i == 1 because f was disconnected } ``` #### Automatic slot lifetime tracking The user must make sure that the lifetime of a slot exceeds the one of a signal, which may get tedious in complex software. To simplify this task, Sigslot can automatically disconnect slot object whose lifetime it is able to track. In order to do that, the slot must be convertible to a weak pointer of some form. `std::shared_ptr` and `std::weak_ptr` are supported out of the box, and adapters are provided to support `boost::shared_ptr`, `boost::weak_ptr` and Qt `QSharedPointer`, `QWeakPointer` and any class deriving from `QObject`. Other trackable objects can be added by declaring a `to_weak()` adapter function. ```cpp #include #include int sum = 0; struct s { void f(int i) { sum += i; } }; class MyObject : public QObject { Q_OBJECT public: void add(int i) const { sum += i; } }; int main() { sum = 0; signal sig; // track lifetime of object and also connect to a member function auto p = std::make_shared(); sig.connect(&s::f, p); sig(1); // sum == 1 p.reset(); sig(1); // sum == 1 // track an unrelated object lifetime struct dummy; auto l = [&](int i) { sum += i; }; auto d = std::make_shared(); sig.connect(l, d); sig(1); // sum == 2 d.reset(); sig(1); // sum == 2 // track a QObject { MyObject o; sig.connect(&MyObject::add, &o); sig(1); // sum == 3 } sig(1); // sum == 3 } ``` #### Intrusive slot lifetime tracking Another way of ensuring automatic disconnection of pointer over member functions slots is by explicitly inheriting from `sigslot::observer` or `sigslot::observer_st`. The former is thread-safe, contrary to the later. Here is an example usage. ```cpp #include int sum = 0; struct s : sigslot::observer_st { void f(int i) { sum += i; } }; struct s_mt : sigslot::observer { ~s_mt() { // Needed to ensure proper disconnection prior to object destruction // in multithreaded contexts. this->disconnect_all(); } void f(int i) { sum += i; } }; int main() { sum = 0; signal sig; { // Lifetime of object instance p is tracked s p; s_mt pm; sig.connect(&s::f, &p); sig.connect(&s_mt::f, &pm); sig(1); // sum == 2 } // The slots got disconnected at instance destruction sig(1); // sum == 2 } ``` The objects that use this intrusive approach may be connected to any number of unrelated signals. ### Disconnection without a connection object Support for slot disconnection by supplying an appropriate function signature, object pointer or tracker has been introduced in version 1.2.0. One can disconnect any number of slots using the `signal::disconnect()` method, which proposes 4 overloads to specify the disconnection criterion: - The first takes a reference to a callable. Any kind of callable can be passed, even pointers to member functions, function objects and lambdas, - The second takes a pointer to an object, for slots bound to a pointer to member function, or a tracking object, - The third overload takes both kinds of arguments at the same time and can be used to pinpoint a specific pair of object + callable. - The last overload takes a group id and disconnects all the slots in this group. Disconnection of lambdas is only possible for lambdas bound to a variable, due to their uniqueness. The second overload currently needs RTTI to disconnect from pointers to member functions, function objects and lambdas. This limitation does not apply to free and static member functions. The reasons stems from the fact that in C++, pointers to member functions of unrelated types are not comparable, contrary to pointers to free and static member functions. For instance, the pointer to member functions of virtual methods of different classes can have the same address (they kind of store the offset of the method into the vtable). However, Sigslot can be compiled with RTTI disabled and the overload will be deactivated for problematic cases. As a side node, this feature admittedly added more code than anticipated at first because it is a tricky and easy to get wrong. It has been designed carefully, with correctness in mind, and does not have any hidden costs unless you actually use it. Here is an example demonstrating the feature. ```cpp #include #include static int i = 0; void f1() { i += 1; } void f2() { i += 1; } struct s { void m1() { i += 1; } void m2() { i += 1; } void m3() { i += 1; } }; struct o { void operator()() { i += 1; } }; int main() { sigslot::signal<> sig; s s1; auto s2 = std::make_shared(); auto lbd = [&] { i += 1; }; sig.connect(f1); // #1 sig.connect(f2); // #2 sig.connect(&s::m1, &s1); // #3 sig.connect(&s::m2, &s1); // #4 sig.connect(&s::m3, &s1); // #5 sig.connect(&s::m1, s2); // #6 sig.connect(&s::m2, s2); // #7 sig.connect(o{}); // #8 sig.connect(lbd); // #9 sig(); // i == 9 sig.disconnect(f2); // #2 is removed sig.disconnect(&s::m1); // #3 and #6 are removed sig.disconnect(o{}); // #8 and is removed // sig.disconnect(&o::operator()); // same as the above, more efficient sig.disconnect(lbd); // #9 and is removed sig.disconnect(s2); // #7 is removed sig.disconnect(&s::m3, &s1); // #5 is removed, not #4 sig(); // i == 11 sig.disconnect_all(); // remove all remaining slots return 0; } ``` ### Enforcing slot invocation order with slot groups From version 1.2.0, slots can be assigned a group id in order to control the relative order of invocation of slots. The order of invocation of slots in a same group is unspecified and should not be relied upon, however slot groups are invoked in ascending group id order. When the group id of a slot is not set, it is assigned to the group 0. Group ids can have any value in the range of signed 32 bit integers. ```cpp #include #include #include int main() { sigslot::signal<> sig; // simply assigning a group id as last argument to connect sig.connect([] { std::puts("Second"); }, 1); sig.connect([] { std::puts("Last"); }, std::numeric_limits::max()); sig.connect([] { std::puts("First"); }, -10); sig(); return 0; } ``` ### Thread safety Thread safety is unit-tested. In particular, cross-signal emission and recursive emission run fine in a multiple threads scenario. `sigslot::signal` is a typedef to the more general `sigslot::signal_base` template class, whose first template argument must be a Lockable type. This type will dictate the locking policy of the class. Sigslot offers 2 typedefs, - `sigslot::signal` usable from multiple threads and uses std::mutex as a lockable. In particular, connection, disconnection, emission and slot execution are thread safe. It is also safe with recursive signal emission. - `sigslot::signal_st` is a non thread-safe alternative, it trades safety for slightly faster operation. ## Implementation details ### Using function pointers to disconnect slots Comparing function pointers is a nightmare in C++. Here is a table demonstrating the size and address of a variety of cases as a showcase: ```cpp void fun() {} struct b1 { virtual ~b1() = default; static void sm() {} void m() {} virtual void vm() {} }; struct b2 { virtual ~b2() = default; static void sm() {} void m() {} virtual void vm() {} }; struct c { virtual ~c() = default; virtual void w() {} }; struct d : b1 { static void sm() {} void m() {} void vm() override {} }; struct e : b1, c { static void sm() {} void m() {} void vm() override{} }; ``` | Symbol | GCC 9 Linux 64
Sizeof | GCC 9 Linux 64
Address | MSVC 16.6 32
Sizeof | MSVC 16.6 32
Address | GCC 8 Mingw 32
Sizeof | GCC 8 Mingw 32
Address | Clang-cl 9 32
Sizeof | Clang-cl 9 32
Address | |---------|--------------------------|---------------------------|------------------------|-------------------------|--------------------------|---------------------------|-------------------------|--------------------------| | fun | 8 | 0x802340 | 4 | 0x1311A6 | 4 | 0xF41540 | 4 | 0x0010AE | | &b1::sm | 8 | 0xE03140 | 4 | 0x7612A5 | 4 | 0x308D40 | 4 | 0x0010AE | | &b1::m | 16 | 0xF03240 | 4 | 0x1514A5 | 8 | 0x248D40 | 4 | 0x0010AE | | &b1::vm | 16 | 0x11 | 4 | 0x9F11A5 | 8 | 0x09 | 4 | 0x8023AE | | &b2::sm | 8 | 0x003340 | 4 | 0xA515A5 | 4 | 0x408D40 | 4 | 0x0010AE | | &b2::m | 16 | 0x103440 | 4 | 0xEB10A5 | 8 | 0x348D40 | 4 | 0x0010AE | | &b2::vm | 16 | 0x11 | 4 | 0x6A14A5 | 8 | 0x09 | 4 | 0x8023AE | | &d::sm | 8 | 0x203440 | 4 | 0x2612A5 | 4 | 0x108D40 | 4 | 0x0010AE | | &d::m | 16 | 0x303540 | 4 | 0x9D13A5 | 8 | 0x048D40 | 4 | 0x0010AE | | &d::vm | 16 | 0x11 | 4 | 0x4412A5 | 8 | 0x09 | 4 | 0x8023AE | | &e::sm | 8 | 0x403540 | 4 | 0xF911A5 | 4 | 0x208D40 | 4 | 0x0010AE | | &e::m | 16 | 0x503640 | 8 | 0x8111A5 | 8 | 0x148D40 | 8 | 0x0010AE | | &e::vm | 16 | 0x11 | 8 | 0xA911A5 | 8 | 0x09 | 8 | 0x8023AE | MSVC and Clang-cl in Release mode optimize functions with the same definition by merging them. This is a behaviour that can be deactivated with the `/OPT:NOICF` linker option. Sigslot tests and examples rely on a lot a identical callables which trigger this behaviour, which is why it deactivates this particular optimization on the affected compilers. ### Known bugs Using generic lambdas with GCC less than version 7.4 can trigger [Bug #68071](https://gcc.gnu.org/bugzilla/show_bug.cgi?id=68071).