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BionxControl/bcmainwindow.h

150 lines
3.8 KiB
C++

/***************************************************************************
BionxControl
Copyright © 2025 christoph holzheuer
christoph.holzheuer@gmail.com
Using:
mhs_can_drv.c
© 2011 - 2023 by MHS-Elektronik GmbH & Co. KG, Germany
Klaus Demlehner, klaus@mhs-elektronik.de
@see www.mhs-elektronik.de
Based on Bionx data type descriptions from:
BigXionFlasher USB V 0.2.4 rev. 97
© 2011-2013 by Thomas Koenig <info@bigxionflasher.org>
@see www.bigxionflasher.org
Bionx Bike Info
© 2018 Thorsten Schmidt (tschmidt@ts-soft.de)
@see www.ts-soft.de
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
@see https://github.com/bikemike/bionx-bikeinfo
***************************************************************************/
#ifndef BCMAINWINDOW_H
#define BCMAINWINDOW_H
#include <QMainWindow>
#include <ui_bcmainwindow.h>
#include <bcxmlloader.h>
class BCDeviceView;
class BCMainWindow : public QMainWindow, public Ui_BCMainWindow
{
Q_OBJECT
public:
BCMainWindow(QWidget *parent = nullptr);
virtual ~BCMainWindow();
void setHeaderLabel( const QString& headerText);
public slots:
//void onValueListReady( BCDevice::ID deviceID );
void onShowDevicePanel( BCDevice::ID deviceID );
void onConnectButtonToggled(bool active );
// Slots für Rückmeldungen vom Runner
void onValueUpdated( BCDevice::ID deviceID, int index, BCValue::State state, const QString& newValue="" );
void onSyncFromDevice();
signals:
// Internes Signal, um Daten an den Worker Thread zu senden
void requestValueUpdate( BCValue::OpID, const BCValue* cmd);
//void valuedTouched(const BCValue& cmd);
void valueTouched(int indexRow );
protected:
void initMainWindow();
BCXmlLoader _dataManager;
// Wir brauchen eine Verbindung zwischen den Views
// und dem Device, das sie darstellen.
using BCDeviceViews = QHash<BCDevice::ID, BCDeviceView*>;
BCDeviceViews _devicePanels;
BCDeviceView* _currentPanel{};
QThread _worker;
BCTransmitter _transmitter;
static constexpr const char* BCKeyHeaderLabel = "BCHeaderLabel";
};
class ThemeSwitchButton : public QPushButton
{
Q_OBJECT
public:
explicit ThemeSwitchButton(QWidget *parent = nullptr)
: QPushButton(parent), m_isDarkMode(true)
{
// 1. Visuelles Setup: Flach, keine Ränder, Hand-Cursor
setFlat(true);
setCursor(Qt::PointingHandCursor);
setFixedSize(24, 24); // Kleiner Footprint im StatusBar
// CSS: Transparent, damit es sich nahtlos in den StatusBar einfügt
// Schriftgröße etwas erhöhen, damit die Emojis gut erkennbar sind
setStyleSheet(R"(
QPushButton {
border: none;
background-color: transparent;
font-size: 11pt;
}
QPushButton:hover {
background-color: rgba(128, 128, 128, 30); // Leichter Hover-Effekt
border-radius: 4px;
}
)");
// 2. Initialer Status (Startet im Dark Mode -> zeigt Mond)
updateIcon();
// 3. Klick verbinden
connect(this, &QPushButton::clicked, this, &ThemeSwitchButton::toggle);
}
signals:
void themeChanged(bool isDark);
private slots:
void toggle() {
m_isDarkMode = !m_isDarkMode;
updateIcon();
emit themeChanged(m_isDarkMode);
}
private:
void updateIcon() {
// Logik:
// Ist Dark Mode an? Zeige Mond (oder Sonne, je nach Geschmack).
// Hier: Zeige das Symbol des AKTUELLEN Modus.
setText(m_isDarkMode ? "🌙" : "☀️");
setToolTip(m_isDarkMode ? "Switch to Light Mode" : "Switch to Dark Mode");
}
bool m_isDarkMode;
};
#endif // BCMAINWINDOW_H