fixed toggle section
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@@ -267,7 +267,7 @@ void XQMainWindow::onTreeViewItemClicked( const XQItem& item )
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void XQMainWindow::onTreeViewItemChanged(const XQItem& item )
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{
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//qDebug() << " --- TREE VIEW itemChanged:" << item.text() << " : " << item.parent()->text();
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qDebug() << " --- TREE VIEW itemChanged:" << item.text() << " : " << item.parent()->text() << " : " << (void*)&_mainModel << " : " << (void*) sender();
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// hier müssen wir erst das projekt aktivieren
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XQItem* xqItem = static_cast<XQItem*>(item.parent());
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onTreeViewItemClicked( *xqItem );
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@@ -312,23 +312,14 @@ void XQMainWindow::onSectionCreated( const XQModelSection& section )
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void XQMainWindow::onSectionToggled( const XQModelSection& section )
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{
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qDebug() << " --- XXX section toggled: " << section.contentType() << ":" << section.sheetRootNode()->to_string();
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if( _currentProjectItem )
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{
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qDebug() << " --- XXX section toggled 2: " << _currentProjectItem->text();
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for (int row = 0; row < _currentProjectItem->rowCount(); ++row)
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{
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QStandardItem* child = _currentProjectItem->child(row);
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qDebug() << " --- XXX section toggled 3: " << child->text();
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if (child->text() == section.contentType() )
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{
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// rekursion vermeiden
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_currentProjectItem->model()->blockSignals( true );
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bool checked = (child->checkState() == Qt::Checked);
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qDebug() << " --- XXX section toggled 4: " << child->text() << " ->" << checked;
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child->setCheckState( checked ? Qt::Unchecked :Qt::Checked );
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_currentProjectItem->model()->blockSignals( false );
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_mainTreeView->repaint();
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break;
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}
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}
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@@ -92,18 +92,16 @@ void XQItemDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option
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case XQItem::ComboBoxStyle :
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return drawComboBoxStyle( painter, option, index );
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/*
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case XQItem::SpinBoxStyle :
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return drawSpinBoxStyle( painter, option, index );
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case XQItem::ProgressBarStyle :
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return drawProgressBarStyle( painter, option, index );
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*/
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case XQItem::HiddenStyle :
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return;
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default:
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break;
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} // switch
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@@ -113,6 +113,7 @@ XQItemType* XQItemType::replaceAttribute( const QVariant& newValue, int role )
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// Gibt es den geänderten ItemType schon?
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QString newKey = myClone->makeItemTypeKey();
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// jawoll
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if( s_ItemTypeMap.contains( newKey ) )
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{
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// abräumen ...
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@@ -154,7 +154,7 @@ void XQViewModel::initModel(const QString& modelName)
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//! die section kann erst gültig sein, wenn die items im model gelandet sind,
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//! deswegen ist das hier zusammengefasst.
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//! Wrzeugt dann eine section aus einer frisch erzeugten itemlist. Der erste modelindex
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//! Erzeugt dann eine section aus einer frisch erzeugten itemlist. Der erste modelindex
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//! der liste und der root knoten der model-beschreibung werden gespeichert.
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void XQViewModel::addSection(const XQItemList& list, const XQNodePtr& sheetNode )
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@@ -182,7 +182,7 @@ void XQViewModel::addSection(const XQItemList& list, const XQNodePtr& sheetNode
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//! SLOT, toggled die section mit dem 'sectionKey' (hier: contentType)
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void XQViewModel::onToggleSection(const QString& sectionKey )
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{
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{
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toggleSection( _sections.sectionByKey(sectionKey) );
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}
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@@ -194,8 +194,7 @@ void XQViewModel::toggleSection( const XQModelSection& section )
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if( section.isValid() && _treeTable )
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{
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XQSectionRange pos = _sections.sectionRange(section);
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_treeTable->toggleRowsHidden(pos.firstRow, pos.lastRow );
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emit sectionToggled(section);
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_treeTable->toggleRowsHidden(pos.firstRow, pos.lastRow );
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}
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}
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@@ -522,7 +521,8 @@ void XQViewModel::cmdToggleSection( const XQCommand& command )
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const QModelIndex& index = command.originIndex();
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Q_ASSERT(index.isValid());
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const XQModelSection& section = _sections.sectionByRow(index.row());
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toggleSection( section );
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//toggleSection( section );
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emit sectionToggled(section);
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}
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@@ -19,7 +19,7 @@
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<ValueType RenderStyle="FormattedStyle" EditorType="LineEditType" ItemFlags="IsEnabled|IsEditable|IsSelectable" UnitType="Coulomb"/>
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<CheckableType RenderStyle="FormattedStyle" EditorType="LineEditType" ItemFlags="IsEnabled|IsEditable|IsSelectable" UnitType="###"/>
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<PercentageType RenderStyle="ProgressBarStyle" EditorType="ProgressBarType" ItemFlags="IsEnabled|IsEditable|IsSelectable"/>
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<ChoiceType RenderStyle="ComboBoxStyle" EditorType="ComboBoxType" ItemFlags="IsEnabled|IsEditable|IsSelectable" FixedChoices="1|2|3"/>
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<ChoiceType RenderStyle="ComboBoxStyle" EditorType="ComboBoxType" ItemFlags="IsEnabled|IsEditable|IsSelectable" FixedChoices="1|2|3|4"/>
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<IntValueType RenderStyle="SpinBoxStyle" EditorType="SpinBoxType" ItemFlags="IsEnabled|IsEditable|IsSelectable"/>
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</ItemTypes>
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